why does my head hurt so much when I try to remember it? Where do I know it from? Where did I once see it.? And. Heather looks at a save point in Brookhaven. The PC version allows to save the game anywhere. This list excludes the Prisoners as it is unclear what their true nature are. The nine monsters are the Lying Figure, Mannequin, Creeper, Pyramid Head, Flesh Lip, Mandarin, Bubble Head Nurse, Abstract Daddy and Mary. However, after revealing this answer, he proceeded to delete this Tweet, feeling that revealing too many answers takes away from the mystery of the series. Masahiro Ito once said on Twitter that the number of squares has to do with the types of monsters James has seen throughout his journey. Thus being, the nine save points could represent the Seal of Metatron, as a central triangle inside in a circle forming two more triangles in each side, if taken into account that there are two printed images of it on the rug in the chamber where the last Pyramid Head encounter occurs. The number nine is associated to the treble faculties of three. The guidebook says the final save point has to do with James's memories no longer being repressed. The nine save points on a wall relate to James memories no longer being repressed.īy the end of the game, James will get his last chance to save the game, with nine red papers stuck on a wall. Thus, the pain James feels in his head when looking at it may be the same pain Pyramid Head seems to often display. As the paper glows red and features James' head, this may be a reflection of the same dark side in him that gave substance to Pyramid Head. He appears to show some discomfort and an intense pain in his head when he stares at it. It may represent that James Sunderland can only think about Mary and her mysterious letter the entire time he's in Silent Hill. At first glance, it looks like a simple, red sheet of paper, sometimes stuck on walls. It can found for the first time inside a well, in the beginning of the game. In Silent Hill 2, the save point takes the form of a small, bright red rectangle and is the same size as Mary's letter. Looking at this makes me feel like someone's groping around inside my skull. A few of these save points even serve the story of Silent Hill 3 as they take the form of memos left behind by Harry for Heather. It is possible that the save point takes the form of a notebook mainly because Harry is a writer. This specific save point can be found for the first time in the Cafe 5to2, just before the protagonist Harry Mason is attacked by the Air Screamer monster. In the first game, the player can save their progress in the game by finding a notebook with a pen. Hopefully, they will find my notes useful. Someday, someone may experience these bizarre events. It is a haunting origin story that is sure to leave you engrossed and wanting to know more about Travis and his quirky situation.Harry near the first save point in Cafe5to2. Origins adds to the Silent Hill experience for sure. When it was released, this very much felt outdated in 2008 – and it does nothing to build on what now feels like creaking technological issues that hold back replays of the older games. The game itself carries the same formula that has made the rest of the series so good – we will leave you to unfold the plot for yourself, as it is worth exploring to the end – but it also is part of the issue. The problems in this game, though, tend to be built more around the fact that it flies by so fast. The pace is strong enough that you can move around the story and enjoy everything that is happening easily enough. The game involves the usual mixture of running away from terrifying monsters, fighting back when possible, exploring haunting environments, and solving puzzles. Visiting a place like Silent Hill does a fine (horrible) job of drawing those memories out of him. Travis, it turns out, has endured a pretty messed up childhood. The plot itself is well-woven and is full of pretty crazy details.
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